uc. Posted July 1 Report Share Posted July 1 29 minutes ago, Batcan said: where's Brutality on your past gangs? the name is too big to be on a signature Link to comment
Azeh Posted July 1 Author Report Share Posted July 1 Hotfix #5: Hydrogen Sulfate and Phosphorus can no longer be sold to the market Added vehicle processing for glass & rocks Fixed the police radar gun not being usable under some circumstances Fixed an issue with spawning of treasure chests at some excavation locations Fixed an issue related to cleanup of the light/push bar for cop vehicles Removed duplicate IR Laser from the rebel weapon shop Fixed tracking of some stats not working manhua, 王 rando 王, Fried Rice and 1 other like this Link to comment
Marzoh Posted July 1 Report Share Posted July 1 7 minutes ago, Azeh said: Hotfix #5: Hydrogen Sulfate and Phosphorus can no longer be sold to the market Added vehicle processing for glass & rocks Fixed the police radar gun not being usable under some circumstances Fixed an issue with spawning of treasure chests at some excavation locations Fixed an issue related to cleanup of the light/push bar for cop vehicles Removed duplicate IR Laser from the rebel weapon shop Fixed tracking of some stats not working ty azeh Azeh likes this Link to comment
Azeh Posted July 1 Author Report Share Posted July 1 Just now, Marzoh said: ty azeh no Marzoh, thank you! 王 rando 王 likes this Link to comment
manhua Posted July 1 Report Share Posted July 1 27 minutes ago, Azeh said: Hotfix #5: 硫酸氢和磷不能再卖给市场 玻璃和岩石添加车辆加工 修正警察雷达炮在某些情况下无法使用 修正了在某些挖掘地点发生的宝藏箱产卵问题 修正了与清理警用车辆的灯/推杆有关的问题 从叛军武器库移除了重复红外激光器 固定追踪一些不起作用的统计数据 Asylum is a socialist server because administrators prefer a planned economy. Any industry with a wealth gap in gaming will be weakened. Just like hydrogen sulfate, its form and price have existed for 5 years, but recently it has made some people rich. It's damn. lol 27 minutes ago, Azeh said: Hotfix #5: Hydrogen Sulfate and Phosphorus can no longer be sold to the market Added vehicle processing for glass & rocks Fixed the police radar gun not being usable under some circumstances Fixed an issue with spawning of treasure chests at some excavation locations Fixed an issue related to cleanup of the light/push bar for cop vehicles Removed duplicate IR Laser from the rebel weapon shop Fixed tracking of some stats not working Asylum is a socialist server because administrators prefer a planned economy. Any industry with a wealth gap in gaming will be weakened. Just like hydrogen sulfate, its form and price have existed for 5 years, but recently it has made some people rich. It's damn. lol moey likes this Link to comment
Steve Posted July 1 Report Share Posted July 1 On 6/27/2024 at 9:00 PM, Zurph said: ignore it, group caps was fucking stupid. only people that did not like it were people that had to big of egos to recruit to their (top tier gang) to fight zerg gang. has nothing to do with fighting cops. zergs make this game dont ruin it. I would more or less agree with what your saying. The only flaw I see in your response is if you specifically look at the last 6 months or so of Asylums population, they definitely did not have the ability to have enough police. Now they without question should. If they don't it will be a failure on the part of the staff/ownership for not cultivating police presence. There is truth in the idea that having 15+ rebels against 5-6 is problematic. The solution is not having 5-6 cops. Asylums is ultimately balanced and fueled by having at least 10 cops on around the clock. Fried Rice likes this Link to comment
Steve Posted July 1 Report Share Posted July 1 On 6/26/2024 at 10:09 PM, GravL said: bro the video in your signature is hilarious LMAO as if youll play anyway please come back to me ive been checking it out a little bit, not sure yet. Regardless, I genuinely hope it does well. Silver-Spy, GravL, Bob Danaloo and 1 other like this Link to comment
bunni Posted July 2 Report Share Posted July 2 Is there laser tag? or stratis? Lucien and Batcan like this Link to comment
Batcan Posted July 2 Report Share Posted July 2 46 minutes ago, bunni said: Is there laser tag? or stratis? no laser tag no reason to log on pal Link to comment
Allstarplaya Posted July 2 Report Share Posted July 2 2 hours ago, bunni said: Is there laser tag? or stratis? No Stratis and no Tanoa especially no Strife Link to comment
Azeh Posted July 2 Author Report Share Posted July 2 Hotfix #6: Fixed an issue where you were incorrectly told you were fired from delivering pizzas Fixed an issue for some houses not allowing you to access inventory, spawn at the house or unlock the doors Fixed Panagia ownership not giving you the correct vehicle claiming discount Bag Of Funyuns, Bob Danaloo, 王 rando 王 and 1 other like this Link to comment
Juan Pablo Ledezma Posted July 2 Report Share Posted July 2 With this update in place, can yall forgive me and unban me for my crimes against humanity. Link to comment
Azeh Posted July 3 Author Report Share Posted July 3 Hotfix #7: Due to some trouble with the backend of the wanted system, changes have been made to make it less brittle. As a consequence, everyone's bounties have been reset. If you encounter any bugs, please let us know ASAP. Fixed the "Tracked Vehicles" prestige talent for cops Fixed an issue with cop radars Fixed the boat spawn at the oil rig Medic now only has 5 unwhitelisted slots zdeat and Fried Rice like this Link to comment
Tachophobia Posted July 3 Report Share Posted July 3 7 minutes ago, Azeh said: Hotfix #7: Due to some trouble with the backend of the wanted system, changes have been made to make it less brittle. As a consequence, everyone's bounties have been reset. If you encounter any bugs, please let us know ASAP. Fixed the "Tracked Vehicles" prestige talent for cops Fixed an issue with cop radars Fixed the boat spawn at the oil rig Medic now only has 5 unwhitelisted slots BOOOOOOOOOOO GIVE US ALL UNWHITELISTED MEDIC OR RIOT. MEDIC MAID FACTION IS NOT THAT DEEP. thanks for getting rid of my bnty tho Link to comment
Azeh Posted July 4 Author Report Share Posted July 4 Hotfix #8: Reduced damage taken from car crashes Fixed an incorrect charge being applied when going through a speed camera without a driver's license Fixed tax incorrectly being applied to firefighter vehicles Dropping a fishing net will now enable ambient life for you if it is not already enabled Also testing some networking tweaks. Maaqs, Bob Danaloo and 王 rando 王 like this Link to comment
王 rando 王 Posted July 4 Report Share Posted July 4 1 hour ago, Azeh said: Hotfix #8: Reduced damage taken from car crashes Does this include the damage that the vehicle sustains or just to the player? In Olympus those barley bushes do nothing to a hatchback but on Asylum it’ll breaks its wheels and all type of shit Bob Danaloo and pan fried like this Link to comment
Fitz Posted July 7 Report Share Posted July 7 Hotfix #9: Re-added Goldpan trucks Re-added the ability to purchase House Addons Fixed a bug with escorting when the escortee has died Fixed some houses not being able to be repaired Crank/Moonshine trucks can only be operated 40m away from a building (up from 20m) Cannot use moonshine/crank trucks within 400m of a house you have keys to Fixed revive cooldowns not working properly Possibly fixed tilde occasionally not working Re-enabled passive mode for new players Salt should now work with the processing truck WastedMike, Fried Rice, KrazyKnight and 4 others like this Link to comment
王 rando 王 Posted July 7 Report Share Posted July 7 1 hour ago, Fitz said: Crank/Moonshine trucks can only be operated 40m away from a building (up from 20m) Cannot use moonshine/crank trucks within 400m of a house you have keys to boooooo!!! 王 RAT 王, Knight05 and Bob Danaloo like this Link to comment
Kawaii Posted July 7 Report Share Posted July 7 Can we totally revert all changes with vehicle damage to V2 settings? Fried Rice likes this Link to comment
Louie Posted July 8 Report Share Posted July 8 3 hours ago, 王 rando 王 said: Patch notes????? TBD Link to comment
OB1 Posted July 9 Report Share Posted July 9 ETA on MyAsylum return? Bob Danaloo, Farmer Steve, Bag Of Funyuns and 4 others like this Link to comment
Boomerman Posted July 13 Report Share Posted July 13 On 6/26/2024 at 2:18 PM, Azeh said: The Psychedelic Ifrit skin has been removed GravL and mrkillalot8989 like this Link to comment
Mi Hung Lo Posted July 16 Report Share Posted July 16 The first few weeks have been fun playing, with that being said I do wonder where does Asylum go from here. I understand that we should not expect content every few weeks but think we should have some road map or sense of what is to come. Also think it would be best for the community to have some voice on updates to come. When it comes to bigger updates maybe polling the topic would be the way to go. Love to hear back from a Dev on any progress or their thoughts. luke110, Maaqs, .Max and 2 others like this Link to comment
王 rando 王 Posted July 16 Report Share Posted July 16 5 hours ago, Mi Hung Lo said: The first few weeks have been fun playing, with that being said I do wonder where does Asylum go from here. I understand that we should not expect content every few weeks but think we should have some road map or sense of what is to come. Also think it would be best for the community to have some voice on updates to come. When it comes to bigger updates maybe polling the topic would be the way to go. Love to hear back from a Dev on any progress or their thoughts. sorry, i’ll make some more suggestions soon.. .Max likes this Link to comment
Infamous [FULL SEND] Posted July 19 Report Share Posted July 19 Hotfix #10: Fixed inventory resetting to 96 if carrying more than 96 on relog. 600 (10 minutes) second cartel cooldown(only a temp change, is subject to change in the future) something fucky happened, cooldown still 200 seconds for now Titles for support team Police hellcat is now corporal only Prisoners can no longer pick up things the shouldnt be able to Fixed dead players in blown up vehicles bugging out when a medic cleans up wreckage Excavation sites will now spawn boxes and barrels Federal reserve will not spawn removed items anymore Temp house keys will stay after relog Added group size to domination group menu(0 key menu) Fixed redgull quest tracking Scotch will now give correct infamy amount Quests completed whilst in water will now spawn on nearest shoreline Redzone around weedfield if its illegal Added new more accurate Tactical pings Fixed bad math on vehicle process Added additional title hiding to show player titles setting Fixed broken inventories on process trucks Fixed donut quest tracking Added glass to asylum exchange Illegal zone timer for police has been reverted to 20 minutes Drone terminal added back to police Readded the armed qilin asy + skin fixed infamy buff for lockpicking Bag Of Funyuns, Fried Rice, XDDDDDDDDDDD and 8 others like this Link to comment
pan fried Posted July 19 Report Share Posted July 19 make moonshine great again or else Brandice, Yamborghini and luke110 like this Link to comment
Tachophobia Posted July 19 Report Share Posted July 19 (edited) 1 hour ago, Infamous [FULL SEND] said: Hotfix #10: 600 (10 minutes) second cartel cooldown(only a temp change, is subject to change in the future Going to quote myself, Quote You shouldn't have a cartel to run drugs, you have it to take cuts of the people running drugs. Cartels are for fighting, drug fields are for farming. You can't have your cake and eat it too. You shouldn't be able to stop everyone on the server from trying to fight over a PVP objective simply because you want to run drugs with zero consequences. It's a selfish mindset. If you want to fight, then fight. If you want to farm, then farm. You can't get the both of best worlds, it's just unbalanced (economy wise) and unfair (entertainment wise). There is no "using" the cartel. The cartel's "use" comes from being a PVP objective to fight over and giving you money from the people doing drugs. You're the cartel, and you take a cut of all the drugs processed. You people keep complaining about how you can't "use" the cartel but in reality you simply what the definition of its "use" to expand to fit YOUR playstyle, which again, is selfish. The cartel shouldn't have a cooldown. You guys are watching non-stop cartel fighting for the first time in almost two years in this server's history and you decided to revert the one change that made it happen. Cooldowns only stop fights or make people stop fighting because they're locked out of having FUN on the server. Fighting groups play this server to FIGHT, not go AFK at a drug processor. Edited July 19 by Tachophobia Junke and Bob Danaloo like this Link to comment
XDDDDDDDDDDD Posted July 19 Report Share Posted July 19 1 hour ago, Infamous [FULL SEND] said: Added group size to domination group menu(0 key menu) 🤩 Link to comment
Protocol Posted July 19 Report Share Posted July 19 5 minutes ago, Tachophobia said: Going to quote myself, The cartel shouldn't have a cooldown. You guys are watching non-stop cartel fighting for the first time in almost two years in this server's history and you decided to revert the one change that made it happen. Cooldowns only stop fights or make people stop fighting because they're locked out of having FUN on the server. Fighting groups play this server to FIGHT, not go AFK at a drug processor. it's 10 mins Link to comment
Infamous [FULL SEND] Posted July 19 Report Share Posted July 19 5 minutes ago, Tachophobia said: The cartel shouldn't have a cooldown. You guys are watching non-stop cartel fighting for the first time in almost two years in this server's history and you decided to revert the one change that made it happen. Cooldowns only stop fights or make people stop fighting because they're locked out of having FUN on the server. Fighting groups play this server to FIGHT, not go AFK at a drug processor. its subject to change, we thought this was a good middle ground for now. We'll see how it plays out. Link to comment
Tachophobia Posted July 19 Report Share Posted July 19 Just now, Protocol said: it's 10 mins It really doesn't matter, cooldowns aren't that beneficial unless you're in a zerg group that wants to slam a cartel, knock it down, and go farm ungodly amounts of money while its on C/D. Cartel cooldowns result in an unbalanced economy. As you might have heard me say: You can't have your cake and eat it too. 1 minute ago, Infamous [FULL SEND] said: its subject to change, we thought this was a good middle ground for now. We'll see how it plays out. Rocky road, slippery sloap, whatever metaphor floats your boat. The point of a cartel is to fight. You guys did an insane thing reviving this server and I hope its not lost on you that a majority of the reasons people play are to grind and fight. By adding a cooldown, you make it infinitely easier to grind (resulting in people having ungodly amounts of money and just leaving from boredom) and make it infinitely more difficult to fight (resulting in people just leaving from boredom). It's so FUN to be able to re-slam a cartel and keep the fights going, I don't know why it's a good idea at all to try to limit that. Bob Danaloo likes this Link to comment
Infamous [FULL SEND] Posted July 19 Report Share Posted July 19 3 minutes ago, Tachophobia said: Rocky road, slippery sloap, whatever metaphor floats your boat. The point of a cartel is to fight. You guys did an insane thing reviving this server and I hope its not lost on you that a majority of the reasons people play are to grind and fight. By adding a cooldown, you make it infinitely easier to grind (resulting in people having ungodly amounts of money and just leaving from boredom) and make it infinitely more difficult to fight (resulting in people just leaving from boredom). It's so FUN to be able to re-slam a cartel and keep the fights going, I don't know why it's a good idea at all to try to limit that. how many cartels have you fought in the last 14 days? .Max likes this Link to comment
Tachophobia Posted July 19 Report Share Posted July 19 1 minute ago, Infamous [FULL SEND] said: how many cartels have you fought in the last 14 days? ??? What does this have to do with like... any part of my argument? But since wipe, I've probably fought hundreds. Link to comment
NewYork718 Posted July 19 Report Share Posted July 19 (edited) Fix the instant lockpick bug please. Its been very inconvenient for cops. Those abusing it should be punished as well. Besides that, Very nice hotfix! Edited July 19 by NewYork718 Link to comment
Tachophobia Posted July 19 Report Share Posted July 19 1 minute ago, NewYork718 said: Fix the instant lockpick bug please. Its been very inconvenient for cops. Those abusing it should be punished as well. Besides that, Very nice hotfix! Lockpicking is lowkey aids, ngl. Even with the instant lockpick bug, I go through 30 lockpicks on a hatch. luke110 likes this Link to comment
Infamous [FULL SEND] Posted July 19 Report Share Posted July 19 5 minutes ago, NewYork718 said: Fix the instant lockpick bug please. Its been very inconvenient for cops. Those abusing it should be punished as well. Besides that, Very nice hotfix! its fixed now 8 minutes ago, Tachophobia said: ??? What does this have to do with like... any part of my argument? But since wipe, I've probably fought hundreds. I think you're over estimating the effect of having a 400 second longer cool down... Link to comment
Mitch Posted July 19 Report Share Posted July 19 we will be looking at increasing the cartel timer duration (200 seconds > x minutes) and/or implementing other solutions to keep both sides happy Infamous [FULL SEND] likes this Link to comment
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