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Changelog & wipe - June 28, 2024


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Hotfix #5:

  • Hydrogen Sulfate and Phosphorus can no longer be sold to the market
  • Added vehicle processing for glass & rocks
  • Fixed the police radar gun not being usable under some circumstances
  • Fixed an issue with spawning of treasure chests at some excavation locations
  • Fixed an issue related to cleanup of the light/push bar for cop vehicles
  • Removed duplicate IR Laser from the rebel weapon shop
  • Fixed tracking of some stats not working
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7 minutes ago, Azeh said:

Hotfix #5:

  • Hydrogen Sulfate and Phosphorus can no longer be sold to the market
  • Added vehicle processing for glass & rocks
  • Fixed the police radar gun not being usable under some circumstances
  • Fixed an issue with spawning of treasure chests at some excavation locations
  • Fixed an issue related to cleanup of the light/push bar for cop vehicles
  • Removed duplicate IR Laser from the rebel weapon shop
  • Fixed tracking of some stats not working

ty azeh

Azeh likes this
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27 minutes ago, Azeh said:

Hotfix #5:

  • 硫酸氢和磷不能再卖给市场
  • 玻璃和岩石添加车辆加工
  • 修正警察雷达炮在某些情况下无法使用
  • 修正了在某些挖掘地点发生的宝藏箱产卵问题
  • 修正了与清理警用车辆的灯/推杆有关的问题
  • 从叛军武器库移除了重复红外激光器
  • 固定追踪一些不起作用的统计数据

Asylum is a socialist server because administrators prefer a planned economy. Any industry with a wealth gap in gaming will be weakened. Just like hydrogen sulfate, its form and price have existed for 5 years, but recently it has made some people rich. It's damn. lol

27 minutes ago, Azeh said:

Hotfix #5:

  • Hydrogen Sulfate and Phosphorus can no longer be sold to the market
  • Added vehicle processing for glass & rocks
  • Fixed the police radar gun not being usable under some circumstances
  • Fixed an issue with spawning of treasure chests at some excavation locations
  • Fixed an issue related to cleanup of the light/push bar for cop vehicles
  • Removed duplicate IR Laser from the rebel weapon shop
  • Fixed tracking of some stats not working

Asylum is a socialist server because administrators prefer a planned economy. Any industry with a wealth gap in gaming will be weakened. Just like hydrogen sulfate, its form and price have existed for 5 years, but recently it has made some people rich. It's damn. lol

moey likes this
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On 6/27/2024 at 9:00 PM, Zurph said:

ignore it, group caps was fucking stupid. only people that did not like it were people that had to big of egos to recruit to their (top tier gang) to fight zerg gang. has nothing to do with fighting cops. zergs make this game dont ruin it.

I would more or less agree with what your saying. The only flaw I see in your response is if you specifically look at the last 6 months or so of Asylums population, they definitely did not have the ability to have enough police. Now they without question should. If they don't it will be a failure on the part of the staff/ownership for not cultivating police presence. There is truth in the idea that having 15+ rebels against 5-6 is problematic. The solution is not having 5-6 cops. Asylums is ultimately balanced and fueled by having at least 10 cops on around the clock.

Fried Rice likes this
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Hotfix #7:

  • Due to some trouble with the backend of the wanted system, changes have been made to make it less brittle. As a consequence, everyone's bounties have been reset. If you encounter any bugs, please let us know ASAP.
  • Fixed the "Tracked Vehicles" prestige talent for cops
  • Fixed an issue with cop radars
  • Fixed the boat spawn at the oil rig
  • Medic now only has 5 unwhitelisted slots
zdeat and Fried Rice like this
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7 minutes ago, Azeh said:

Hotfix #7:

  • Due to some trouble with the backend of the wanted system, changes have been made to make it less brittle. As a consequence, everyone's bounties have been reset. If you encounter any bugs, please let us know ASAP.
  • Fixed the "Tracked Vehicles" prestige talent for cops
  • Fixed an issue with cop radars
  • Fixed the boat spawn at the oil rig
  • Medic now only has 5 unwhitelisted slots

BOOOOOOOOOOO GIVE US ALL UNWHITELISTED MEDIC OR RIOT. MEDIC MAID FACTION IS NOT THAT DEEP.

 

thanks for getting rid of my bnty tho :D

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Hotfix #8:

  • Reduced damage taken from car crashes
  • Fixed an incorrect charge being applied when going through a speed camera without a driver's license
  • Fixed tax incorrectly being applied to firefighter vehicles
  • Dropping a fishing net will now enable ambient life for you if it is not already enabled

Also testing some networking tweaks.

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Hotfix #9:

  • Re-added Goldpan trucks
  • Re-added the ability to purchase House Addons
  • Fixed a bug with escorting when the escortee has died
  • Fixed some houses not being able to be repaired
  • Crank/Moonshine trucks can only be operated 40m away from a building (up from 20m)
  • Cannot use moonshine/crank trucks within 400m of a house you have keys to
  • Fixed revive cooldowns not working properly
  • Possibly fixed tilde occasionally not working
  • Re-enabled passive mode for new players
  • Salt should now work with the processing truck
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The first few weeks have been fun playing, with that being said I do wonder where does Asylum go from here. I understand that we should not expect content every few weeks but think we should have some road map or sense of what is to come. Also think it would be best for the community to have some voice on updates to come. When it comes to bigger updates maybe polling the topic would be the way to go. Love to hear back from a Dev on any progress or their thoughts.

luke110, Maaqs, .Max and 2 others like this
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5 hours ago, Mi Hung Lo said:

The first few weeks have been fun playing, with that being said I do wonder where does Asylum go from here. I understand that we should not expect content every few weeks but think we should have some road map or sense of what is to come. Also think it would be best for the community to have some voice on updates to come. When it comes to bigger updates maybe polling the topic would be the way to go. Love to hear back from a Dev on any progress or their thoughts.

sorry, i’ll make some more suggestions soon..

.Max likes this
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Hotfix #10: 

  • Fixed inventory resetting to 96 if carrying more than 96 on relog.
  • 600 (10 minutes) second cartel cooldown(only a temp change, is subject to change in the future) something fucky happened, cooldown still 200 seconds for now
  • Titles for support team
  • Police hellcat is now corporal only
  • Prisoners can no longer pick up things the shouldnt be able to
  • Fixed dead players in blown up vehicles bugging out when a medic cleans up wreckage
  • Excavation sites will now spawn boxes and barrels 
  • Federal reserve will not spawn removed items anymore
  • Temp house keys will stay after relog
  • Added group size to domination group menu(0 key menu)
  • Fixed redgull quest tracking
  • Scotch will now give correct infamy amount
  • Quests completed whilst in water will now spawn on nearest shoreline
  • Redzone around weedfield if its illegal
  • Added new more accurate Tactical pings
  • Fixed bad math on vehicle process
  • Added additional title hiding to show player titles setting
  • Fixed broken inventories on process trucks
  • Fixed donut quest tracking
  • Added glass to asylum exchange
  • Illegal zone timer for police has been reverted to 20 minutes
  • Drone terminal added back to police
  • Readded the armed qilin asy + skin
  • fixed infamy buff for lockpicking
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1 hour ago, Infamous [FULL SEND] said:

Hotfix #10:

  • 600 (10 minutes) second cartel cooldown(only a temp change, is subject to change in the future

 

Going to quote myself,

Quote

You shouldn't have a cartel to run drugs, you have it to take cuts of the people running drugs. Cartels are for fighting, drug fields are for farming. You can't have your cake and eat it too. You shouldn't be able to stop everyone on the server from trying to fight over a PVP objective simply because you want to run drugs with zero consequences. It's a selfish mindset.

 

If you want to fight, then fight. If you want to farm, then farm. You can't get the both of best worlds, it's just unbalanced (economy wise) and unfair (entertainment wise).

 

There is no "using" the cartel. The cartel's "use" comes from being a PVP objective to fight over and giving you money from the people doing drugs. You're the cartel, and you take a cut of all the drugs processed. You people keep complaining about how you can't "use" the cartel but in reality you simply what the definition of its "use" to expand to fit YOUR playstyle, which again, is selfish.

 

The cartel shouldn't have a cooldown. You guys are watching non-stop cartel fighting for the first time in almost two years in this server's history and you decided to revert the one change that made it happen. Cooldowns only stop fights or make people stop fighting because they're locked out of having FUN on the server. Fighting groups play this server to FIGHT, not go AFK at a drug processor.

Edited by Tachophobia
Junke and Bob Danaloo like this
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5 minutes ago, Tachophobia said:

 

Going to quote myself,

 

The cartel shouldn't have a cooldown. You guys are watching non-stop cartel fighting for the first time in almost two years in this server's history and you decided to revert the one change that made it happen. Cooldowns only stop fights or make people stop fighting because they're locked out of having FUN on the server. Fighting groups play this server to FIGHT, not go AFK at a drug processor.

it's 10 mins

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5 minutes ago, Tachophobia said:

The cartel shouldn't have a cooldown. You guys are watching non-stop cartel fighting for the first time in almost two years in this server's history and you decided to revert the one change that made it happen. Cooldowns only stop fights or make people stop fighting because they're locked out of having FUN on the server. Fighting groups play this server to FIGHT, not go AFK at a drug processor.

its subject to change, we thought this was a good middle ground for now. We'll see how it plays out.

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Just now, Protocol said:

it's 10 mins

It really doesn't matter, cooldowns aren't that beneficial unless you're in a zerg group that wants to slam a cartel, knock it down, and go farm ungodly amounts of money while its on C/D. Cartel cooldowns result in an unbalanced economy. As you might have heard me say:

 

You can't have your cake and eat it too.

1 minute ago, Infamous [FULL SEND] said:

its subject to change, we thought this was a good middle ground for now. We'll see how it plays out.

Rocky road, slippery sloap, whatever metaphor floats your boat. The point of a cartel is to fight. You guys did an insane thing reviving this server and I hope its not lost on you that a majority of the reasons people play are to grind and fight. By adding a cooldown, you make it infinitely easier to grind (resulting in people having ungodly amounts of money and just leaving from boredom) and make it infinitely more difficult to fight (resulting in people just leaving from boredom). It's so FUN to be able to re-slam a cartel and keep the fights going, I don't know why it's a good idea at all to try to limit that.

Bob Danaloo likes this
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3 minutes ago, Tachophobia said:

Rocky road, slippery sloap, whatever metaphor floats your boat. The point of a cartel is to fight. You guys did an insane thing reviving this server and I hope its not lost on you that a majority of the reasons people play are to grind and fight. By adding a cooldown, you make it infinitely easier to grind (resulting in people having ungodly amounts of money and just leaving from boredom) and make it infinitely more difficult to fight (resulting in people just leaving from boredom). It's so FUN to be able to re-slam a cartel and keep the fights going, I don't know why it's a good idea at all to try to limit that.

how many cartels have you fought in the last 14 days?

.Max likes this
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1 minute ago, NewYork718 said:

Fix the instant lockpick bug please. Its been very inconvenient for cops. Those abusing it should be punished as well. 

Besides that, Very nice hotfix! 

Lockpicking is lowkey aids, ngl. Even with the instant lockpick bug, I go through 30 lockpicks on a hatch.

luke110 likes this
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5 minutes ago, NewYork718 said:

Fix the instant lockpick bug please. Its been very inconvenient for cops. Those abusing it should be punished as well. 

Besides that, Very nice hotfix! 

its fixed now

8 minutes ago, Tachophobia said:

??? What does this have to do with like... any part of my argument? But since wipe, I've probably fought hundreds.

I think you're over estimating the effect of having a 400 second longer cool down...

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