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Change Log 8.2.4

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7 hours ago, Windmere said:
  • Fixed a bug that allowed players to escort people who aren't restrained
  • Fixed a bug that allowed any police officer to buy supervisor skinned vehicles
  • Fixed a bug that allowed bounty hunters to buy police hellcats
  • Fixed a bug that caused stuff dropped on the ground to get cleaned up by the cleanup script too fast
  • Fixed a bug that cause Y inventory to never get cleaned up
  • Fixed a bug that allowed players to text the police while restrained, downed etc.
  • Fixed a bug that allowed non-undercover cops to pull Hemtts from their garage
  • Fixed a dupe related to the clothing shop
  • Fixed a bug that prevented people from unlearning the "Assassin", "Intimidator", and "Outlaw" Infamy talents
  • The Infamy menu will now show you the amount of infamy you have
  • The "Master Outlaw" Infamy talent actually works now
  • Moved the location of the Zaros vehicle spawn so helicopters don't get blown up
  • EMT Equipment Shops at rebel outposts and Police HQs, which served no purpose, have been removed
  • You will now get infamy for crafting stuff at the black market
  • House purchase menu will now display the amount of crates the house can hold
  • You are now able to put a crate in a 40k house regardless of the community goals level
  • You are now able to pull up the house menu while in a vehicle
  • Group cap removed
  • Money cap removed
  • The Mk200 no longer has unlimited stock
  • Hydrogen and Phosphorus are no longer purchasable from the market
  • Meth, Oil, and Diamonds are now 10% more valuable
  • Removed the last of A2Net and is now removed as a loaded mod on the server
  • Physical server setup has been adjusted to hopefully allow for less intervention by staff to restart the server during certain events/crashes
  • Improved some cheat detection server side
  • Server Restarts have been adjusted
    • Restarts will now include soft restarts and notify as such so pay attention
    • Soft restarts may get removed if issues arise regarding server performance...
      • Please let us know if vehicles aren't saving properly through restarts, etc...

 

Well hot dam. Feelsgoodman

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7 hours ago, Google™ said:

Intended or not intended it's broken and once it's fixed Asylum will be revived.

On that topic about it being impossible to cap the flag. You are not good then. If I invest that much money (to buy a rocket, to buy a house and etc.) why shouldn't I be able to fully utilize them? Why limit them? Are you a democrat?

People use ifrits to drop on people that's unfair though man ifrits' glass are pretty bullet proof do we remove those? No. Just because something is difficult to do for some people doesn't always mean you make it easier. Rodopoli was a special type of fighting, it was a different style to what people were used to. It brought something different, if you're playing against the best Rodopoli rats and you're a cartel person you're probably gonna lose and go bitch on the forums about how it's to OP. But when the Turf rat loses to you at a cartel he's gonna bitch about how cartels are to OP or some shit like that. But no one listens to him and limits you. SO WHY LIMIT US? WE ARE PEOPLE TO.

I try to be nice to everyone but you're making this very difficult.. just stop

DJB, Boris, Google™ and 3 others like this

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@Google™

I know you used to be a fan of turfs (as was I while in MOB), and I'll tag @Nagidal as well. I mentioned this a long time ago pertaining to turf houses in an attempt to make more houses worth buying.

When a turf goes contested: You are allowed ONE respawn in the house during the time of contention (just like how APD have CDs on respawning at HQs).

Scenario:

1.) Rodopoli pops. Google is on and wants to take / defend it, but he's near Lakka Checkpoint. He can:
       A.) sacrifice his (possible) loadout, respawn in his house, begin to defend / take the flag.
       B.) Drive to rodo (giving someone else time to setup / take the flag).

 

Results:

2a.) Google chooses to respawn in his Rodo house, dies while attempting to capture the flag. His "House ___" spawn is now on a 15min cooldown.

2b.) Google drives to Rodo. Another person or gang is already capping / setup and he dies.

Sure, he gets one respawn in 30 seconds, but he's still at a disadvantage if he's alone. If he's with a gang, then that requires gang communication to coordinate his respawn timer / his house location / and how close his gangmates are to assisting in the fight which I find fair.  Google dies at any point during the 15min capture timer, his Rodo house is put on a cooldown. 

Also, keep in mind, a Turf House has one primary purpose for one 15-min interval during a 3hr server uptime.  I'd also like to note that if you fight for turfs long enough (only takes a few times), you'll see the same names and you'll learn where they live. Silk Road tried to own Rodo against Drunk Squad, and failed; same goes for Crunchedd and his crew. You learn where someone lives, you know to just camp it when you see them online.

@Clint Beastwood @BaDaBiNg_10-8 I'll ping you guys too to see what you think; not sure if you had any plans for turf houses, but I'd dare say there are a good number of unowned houses within turfs that could see play with something similar to this.

Probably should have posted this in suggestions, so sorry! But latest patch looks great :pogchamp:

 

Edited by Maaqs

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9 minutes ago, Maaqs said:

Also, keep in mind, a Turf House has one primary purpose for one 15-min interval during a 3hr server uptime.  I'd also like to note that if you fight for turfs long enough (only takes a few times), you'll see the same names and you'll learn where they live. Silk Road tried to own Rodo against Drunk Squad, and failed; same goes for Crunchedd and his crew. You learn where someone lives, you know to just camp it when you see them online.

I love your compromise, but I feel like when you said this it took away from your argument. If you know where someone lives and you can just camp it, why can't they respawn as much as they want and you just keep shooting them? That's why I am so for Rodopoli, I've lost a decent bit to people w/o a single house in Rodopoli just because they knew where my houses were at and then had someone camp it or they just went and hid in a house then shot me at flag and rotated. I loved Rodopoli so much because it felt like a CQC Server, you respawn get your pistol/sdar and go fight. So what if Prime didn't enjoy it? It genuinely got people into gang life. New gangs always seemed to have started off through Rodopoli or focus on it always. I truly feel like by nerfing Rodopoli, you are cutting off the ability for a whole different style of fighting (so what if it was aids to some people, I didn't find it aids, I found it extremely fun).

BadaBing and Clint now own the servers. If they truly want the servers to prosper they have to make business like decisions. Keeping Rodopoli cut off will remove the opportunity for so many new gangs to go there and get into gang life so if they want to do that so be it.

Here's an exponential graph of what would happen if they fixed Rodopoli (make it so u can spawn in your house while it's red):

mzxKfNG.png

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New Hospital locations? APD spawn "Therisa" wink wink

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1 hour ago, Tyler said:

@Windmere You guys removed the ability to play with sound mods too???

 

Also @Windmere @Jesse The titles now don't work considering i assume they are still looking for prestige value instead of bank value.

Anything to do with mods will be @Jesse.

In regards to the titles... That is intended until we figure out how we want to grant people those titles and achievements, additionally, we might add the titles back and leave it as a legacy reward for people who had the prestige.

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51 minutes ago, Google™ said:

 

I believe unlimited respawns would completely negate solo caps. Sometimes you're the only person in your gang on the server or the only one that travels to the contested turf to try and cap it. If someone is able to infinitely respawn in a house, that person doesn't even need to pull a weapon from a crate at that point. Just stall the other person by forcing them to kill you over and over again. If I know you own a house in Rodo, and it comes down to you vs me, it's not even worth my time to try and cap if you have infinite respawns. You have infinite advantages by being able to die -> respawn every 35 seconds when you take into account I have to:

1) Locate your house

2) See if I have time to kill you in turf once, run to your house to kill you again (fresh death timer), and then run back to the flag and pray you get kicked by BattleEye so I can cap and not get shot in the back.

 

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Just now, Maaqs said:

I believe unlimited respawns would completely negate solo caps. Sometimes you're the only person in your gang on the server or the only one that travels to the contested turf to try and cap it. If someone is able to infinitely respawn in a house, that person doesn't even need to pull a weapon from a crate at that point. Just stall the other person by forcing them to kill you over and over again. If I know you own a house in Rodo, and it comes down to you vs me, it's not even worth my time to try and cap if you have infinite respawns. You have infinite advantages by being able to die -> respawn every 35 seconds when you take into account I have to:

1) Locate your house

2) See if I have time to kill you in turf once, run to your house to kill you again (fresh death timer), and then run back to the flag and pray you get kicked by BattleEye so I can cap and not get shot in the back.

 

Okay, but advantages are everywhere in life. Why do you constantly want equality you Democrat?

If I invest into a house I should be able to fully utilize it I shouldn't have ingame stuff preventing me.

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1 hour ago, Google™ said:

Here's an exponential graph of what would happen if they fixed Rodopoli (make it so u can spawn in your house while it's red):

mzxKfNG.png

 

5 minutes ago, Google™ said:

Okay, but advantages are everywhere in life. Why do you constantly want equality you Democrat?

I overlooked the first idiotic statement, only to see you outdo yourself. Well done mate.  giphy.gif

We can clearly see what you've been doing while perm'd on Asylum.  giphy.gif

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20 minutes ago, Maaqs said:

 

I overlooked the first idiotic statement, only to see you outdo yourself. Well done mate.  giphy.gif

We can clearly see what you've been doing while perm'd on Asylum.  giphy.gif

What are you talking about? I've messaged 3 people to get them to read this and they don't even understand. What are referring to? I don't get it! Please explain to me.

Someone said you're trying to say that when I first played Asylum I trolled people and you're trying to say I haven't changed at all, but I don't understand. Is this what you meant or something else?

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3 minutes ago, Google™ said:

What are you talking about? I've messaged 3 people to get them to read this and they don't even understand. What are referring to? I don't get it! Please explain to me.

Someone said you're trying to say that when I first played Asylum I trolled people and you're trying to say I haven't changed at all, but I don't understand. Is this what you meant or something else?

You are saying reverting Rodo specifically (not even all turfs) will single-handedly lead to a higher server population. That's laughable.

Bringing real life into a video game where you can die -> respawn infinitely, oof. Bank was changed for balance purposes. Prison was reworked and even moved for a time for balance. Houses / sheds within certain distances from cartels don't spawn crates for balance reasons. 

Owning a turf house to infinitely respawn isn't balanced in my opinion. It was a thing once, and then removed, for... balance reasons.

 

I understand you have an absolute hardon for turf-ratting just like Nenja does for "s5 Tanoa when" and that's fine. I simply disagree that permanent respawning is not a good idea.

Edited by Maaqs
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