Pizza Man Posted June 16, 2019 Report Share Posted June 16, 2019 Police (Prestige) (CPL+)Pill Pusher - Pain killers are always available. [1000 prestige]I/V Technician - Using a blood bag on others is 25% faster. [10000 prestige] (works on themselves currently)I/V Expert - Using a blood bag on others is 50% faster. [25000 prestige] (works on themselves currently)I/V Master - Using a blood bag on others is 75% faster and does not consume the blood bag. [45000 prestige] (works on themselves currently)Splint Technician - Using a splint on others is 25% faster. [10000 prestige] (works on themselves currently)Splint Expert - Using a splint on others is 50% faster. [25000 prestige] (works on themselves currently)Splint Master - Using a splint on others is 75% faster and does not consume the splint. [45000 prestige] (works on themselves currently)Triage Technician - Using a defibrillator is 25% faster. [10000 prestige]Triage Expert - Using a defibrillator is 50% faster. [25000 prestige]Triage Master - Using a defibrillator is 75% faster. [45000 prestige]Master Combat Medic - Overrides the 5 minute cool down on reviving a player. (SGT+) [65000 prestige]Civilian (Infamy)Ima stick this in you - Bloodbag 25% faster. [2000 infamy]kek you got hit by a car - Splint 25% faster. [10000 infamy]Coulda teambagged him instead - Defib 25% faster. [25000 infamy]Actual MedicLife Saver - Saving another's life has fully satisfied your hunger and thirst. [talent]Cardiac Specialist - Your advanced training allows you to revive injured people faster. [talent]Orthopaedic Specialist - Chance to not consume a splint while treating broken limbs. [talent]The rates of life experience, infamy, and prestige are not gathered at the same rate so probably don't base your opinion on those numbers. Once police reach the rank of master in prestige, they do not consume the item, and so only need to carry one. (blood bags, painkillers, splints) Please comment on how you think this should be handled if at all. J9HUNNA likes this Link to comment
... Posted June 16, 2019 Report Share Posted June 16, 2019 Nerf the career cops who kneepadded. Glass of Water, Big Fred, 王 rando 王 and 2 others like this Link to comment
... Posted June 16, 2019 Report Share Posted June 16, 2019 On a serious note, just add the cop talents to the honor/infamy tree somehow. Link to comment
skimancole Posted June 16, 2019 Report Share Posted June 16, 2019 Def nerf the instant rev's/bloodbags that cops have. They don't have debuffs either and can instant revive while your rebel boy is dead for good or at least 4 minutes. Anyone that wants this is career cop ez Big Fred, TRYHARD, Donald and 3 others like this Link to comment
Patato Posted June 16, 2019 Report Share Posted June 16, 2019 1.) All medics gain money & prestige upon revive regardless of where they are on the map (This encourages them to spread out and work together) 2.) Copy paste the cpl prestige medic system to actual medic - have talents for medic vehicles 3.) make it so medics spawn with no medical gear but gain prestige like a normal cop medic. In addition to this give medics inventory save like the cops have. .Casper, Jake, J9HUNNA and 1 other like this Link to comment
Toxicc Posted June 16, 2019 Report Share Posted June 16, 2019 Just now, Patato said: Make medics all gain money upon revive regardless of where they are on the map (This encourages them to spread out and work together) copy paste the cpl prestige system to medic and just have talents for medic vehicles and make it so medics spawn with no medical gear but gain prestige like a normal cop medic. In addition to this give medics inventory save. Should just be like olympus where cops revive like civs and only medics should be able to revive. with no timer or anything J9HUNNA and YuSheng like this Link to comment
Patato Posted June 16, 2019 Report Share Posted June 16, 2019 Just now, Toxicc said: Should just be like olympus where cops revive like civs and only medics should be able to revive. with no timer or anything Imo, Hate that about olympus myself. Bandit and Azeh like this Link to comment
Toxicc Posted June 16, 2019 Report Share Posted June 16, 2019 (edited) Just now, Patato said: Imo, Hate that about olympus myself. Yea I was cop on there myself but medics on Olympus actually do their job so it makes up for it and it takes 5 seconds to drive to a hospital anyway if you have to or just respawn simple. Should just make medics on asylum the same way as olympus they have it down. Edited June 16, 2019 by Toxicc Link to comment
.Casper Posted June 16, 2019 Report Share Posted June 16, 2019 Make Medic whitelisted and add dope. Medics wont be needed unless you add dope like on Olympus. Link to comment
HomeUser Posted June 16, 2019 Report Share Posted June 16, 2019 (edited) These forum posts are getting old. Rebels lose a fight, APD needs a nurf Edited June 16, 2019 by HomeUser Rafael, Gregg, Samperino and 3 others like this Link to comment
Pizza Man Posted June 16, 2019 Author Report Share Posted June 16, 2019 20 minutes ago, HomeUser said: These forum posts are getting old. Rebels lose a fight, APD needs a nurf I don't think you know how polls work. .Casper, Carson, Steve and 7 others like this Link to comment
Toxicc Posted June 16, 2019 Report Share Posted June 16, 2019 54 minutes ago, HomeUser said: These forum posts are getting old. Rebels lose a fight, APD needs a nurf you've never played civ in your life pal wrong forums poll for you. Donald, Dally, Rodrigo and 3 others like this Link to comment
Erik Posted June 16, 2019 Report Share Posted June 16, 2019 1 hour ago, HomeUser said: These forum posts are getting old. Rebels lose a fight, APD needs a nurf the post was made by a dev you mong TRYHARD, Good Lub, Donald and 2 others like this Link to comment
Donald Posted June 16, 2019 Report Share Posted June 16, 2019 1 hour ago, HomeUser said: These forum posts are getting old. Rebels lose a fight, APD needs a nurf nurf Gagss, Samperino, Erik and 1 other like this Link to comment
Erik Posted June 16, 2019 Report Share Posted June 16, 2019 2 minutes ago, Donald Clinton said: nurf Donald and Fried Rice like this Link to comment
Samperino Posted June 16, 2019 Report Share Posted June 16, 2019 I’d like to see how whitelisted medics are before any balancing is done. McMuffin, Fried Rice, Sp0on and 7 others like this Link to comment
HomeTrlx Posted June 16, 2019 Report Share Posted June 16, 2019 I have to agree with Samp here.. (omg kneepadding ) Before changing up all the talents aka thinking about a prestige system for medics it would be better to whitelist them first.. But maybe add some "late game" talents where they would bloodbag , defib faster and unlimited painkillers. (No unlimited bloodbags because that could be abused by taking multiple medics with you). Fried Rice likes this Link to comment
Jake Posted June 16, 2019 Report Share Posted June 16, 2019 6 hours ago, Patato said: 1.) All medics gain money & prestige upon revive regardless of where they are on the map (This encourages them to spread out and work together) 2.) Copy paste the cpl prestige medic system to actual medic - have talents for medic vehicles 3.) make it so medics spawn with no medical gear but gain prestige like a normal cop medic. In addition to this give medics inventory save like the cops have. ^^^^^ Fried Rice and Mayhem like this Link to comment
Masonn Posted June 16, 2019 Report Share Posted June 16, 2019 (edited) Anyone CPL+ will say the talents are fine anyone who doesn't have them will say their busted but if you put it in in perceptive how does it make any sense to be able to defib someone in around 3 seconds and blood bag them in the same amount of time. Pretty sure a fak takes longer then a 75% blood bag fail to see how that can be considered balanced along with never losing your 1 blood bag. Edited June 16, 2019 by Mason Statham TRYHARD, Pizza Man, skimancole and 3 others like this Link to comment
skimancole Posted June 16, 2019 Report Share Posted June 16, 2019 9 hours ago, HomeUser said: These forum posts are getting old. Rebels lose a fight, APD needs a nurf Notice how every career cop liked your post? thero, TRYHARD, EthanS and 5 others like this Link to comment
Rodrigo Posted June 16, 2019 Report Share Posted June 16, 2019 There should be a change on medic cops for sure. Instead of it being 75 % faster bloodbag change it to 50 % for example. Don't need to be a major change. But the no cooldown defib has to go. If people don't understand why they are clueless simple as that. The civ medic talents is pretty much where they should be at this point. Not op or bad. They are pretty much the best we could hope for as a civ tbh. 10 hours ago, HomeUser said: These forum posts are getting old. Rebels lose a fight, APD needs a nurf Don't pretend the civs have not been nerfed over the years. Masonn, Innate, Zaka and 10 others like this Link to comment
Big Fred Posted June 16, 2019 Report Share Posted June 16, 2019 Remove bloodbags from cop inventory and replace it with a bag of dicks. They could come in handy. No pun intended. Link to comment
Durga Posted June 16, 2019 Report Share Posted June 16, 2019 I think all reviving that doesn't come from whitelisted medics should be removed. My bank account is starting to suffer. Link to comment
Batcan Posted June 16, 2019 Report Share Posted June 16, 2019 11 hours ago, HomeUser said: These forum posts are getting old. Rebels lose a fight, APD needs a nurf If we wanted to win every bank and be aids we’d camp hq, you’d complain, it would get changed. Things that are op need to be changed. It doesn’t have to be a removal just made so people don’t abuse the perks they have. Link to comment
Seán That Irish Guy Posted June 16, 2019 Report Share Posted June 16, 2019 44 minutes ago, Durga said: I think all reviving that doesn't come from whitelisted medics should be removed. My bank account is starting to suffer. Your bank account isnt suffering from revives lets be honest. Link to comment
Seán That Irish Guy Posted June 16, 2019 Report Share Posted June 16, 2019 Cop medics need a nerf to an extent and new prestige points to work towards, ones that are not medic. The no cool down on revives is the only issue i see imo. Faster bloodbags, splints etc can be dealt with but the revives not so much. Civ medic perks from infamy really dont have any impact that ive seen, we still get a cool down when we get revived, need a adren shot etc or have to wait for the off chance an actual medic is on to revive us . Ive had them months now and its not really noticeable but its something to works towards to having medical at rebel i guess. If cop revives get a cool down and actual medics get their own prestige tree to work towards then i think there will be a nice balance between the 3 factions. I really wouldnt say civs have any "medical perks" compared to the rest. Link to comment
KrazyKnight Posted June 16, 2019 Report Share Posted June 16, 2019 (edited) I can say personally that Corporal medics are God’s if you have all the perks. You can practically revive someone instantaneously with the defib perk alone. To name an example, I turned a losing fight at the fed, (When people cared) and just insta revived the squad and secured the victory royal. Oh and SGTs can say fuck you to Rez timer, unless that was changed. Edited June 16, 2019 by KrazyKnight Erik likes this Link to comment
Tyler Posted June 16, 2019 Report Share Posted June 16, 2019 And also what people don't realize is most of the super op cop talents are for SGT+ like the no cool down on defibs no corporal can do that so usually you are looking at one or two people who can even ignore timers in a fight and half the time they don't even use it. Fried Rice likes this Link to comment
Maaqs Posted June 16, 2019 Report Share Posted June 16, 2019 55 minutes ago, KrazyKnight said: You can practically revive someone instantaneously with the defib perk alone. To name an example, I turned a losing fight at the fed, (When people cared) and just insta revived the squad and secured the victory royal. 39 minutes ago, Tyler said: most of the super op cop talents are for SGT+ like the no cool down on defibs no corporal can do that So which is it? Fried Rice likes this Link to comment
Tyler Posted June 16, 2019 Report Share Posted June 16, 2019 (edited) Just now, Maaqs said: So which is it? Once you get revived you still have a timer if a SGT+ has the talent and revs it ignores the timer. Edited June 16, 2019 by Tyler Link to comment
Maaqs Posted June 16, 2019 Report Share Posted June 16, 2019 Just now, Tyler said: Once you get revived you still have a timer if a SGT+ has the talent and revs it ignores the talent. But are corporal's able to ignore the cooldown if they are the one reviving and have the talent? Link to comment
Tyler Posted June 16, 2019 Report Share Posted June 16, 2019 Just now, Maaqs said: But are corporal's able to ignore the cooldown if they are the one reviving and have the talent? no the talent only works if you are SGT+ i have all the talents and can't do it. Link to comment
Tyler Posted June 16, 2019 Report Share Posted June 16, 2019 (edited) Here i created a pie chart of all of the currently whitelisted officers on the server CPLs+ can revive faster and SGT+ can ignore the revive debuff altogether. The tiny little 4 slices up at the very top is what people are complaining about... 5.8% of alllll the APD and if you ignore the retired captains who haven't played in 6 months+ 4.9% of the 1000+ APD members. Edited June 16, 2019 by Tyler Bread, McMuffin, Fried Rice and 1 other like this Link to comment
Bandit Posted June 16, 2019 Report Share Posted June 16, 2019 21 minutes ago, Maaqs said: So which is it? He’s a retired LT... Link to comment
Master27411 Posted June 16, 2019 Report Share Posted June 16, 2019 (edited) 14 hours ago, Pizza Man said: I don't think you know how polls work. I don’t think you know how asylum works. What Homeuser said is completely true Edited June 16, 2019 by Master27411 Link to comment
K1NG Posted June 16, 2019 Report Share Posted June 16, 2019 55 minutes ago, Tyler said: Here i created a pie chart of all of the currently whitelisted officers on the server CPLs+ can revive faster and SGT+ can ignore the revive debuff altogether. The tiny little 4 slices up at the very top is what people are complaining about... 5.8% of alllll the APD and if you ignore the retired captains who haven't played in 6 months+ 4.9% of the 1000+ APD members. I mean... how many of the 766 constables are really active on cop tho? Zaka likes this Link to comment
HomeUser Posted June 16, 2019 Report Share Posted June 16, 2019 Just now, K1NG said: I mean... how many of the 766 constables are really active on cop tho? @Tyler lol I told you someone would bring this up King, all of those constables are marked as 'active' a couple of months ago 1-2 we removed over 800 inactive constables and we check it every so oftern Link to comment
Tyler Posted June 16, 2019 Report Share Posted June 16, 2019 6 minutes ago, K1NG said: I mean... how many of the 766 constables are really active on cop tho? What homeuser just said there was just a purge of all of the inactive constables so yes that number is accurate. Link to comment
Clay Teller Posted June 16, 2019 Report Share Posted June 16, 2019 1 minute ago, Tyler said: What homeuser just said there was just a purge of all of the inactive constables so yes that number is accurate. Havent really played cop for over a year, guess i survived dont remove me ima good cop i promise Link to comment
Gen. Henry Arnold Posted June 16, 2019 Report Share Posted June 16, 2019 At some point it will make sense to make the whitelisted medics the best at doing medical tasks, how this will be done will be trivial. Link to comment
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