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WIPE POLL


WIPE VOTE  

99 members have voted

  1. 1. Did you play during the test wipe?

  2. 2. Would you support an economy wipe NOT including housing?

  3. 3. Would you support an economy AND housing wipe?



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i played the test wipe, if i recall correctly it had a good reception but was never adopted. Another thing to keep in mind though is that with my fellow envy gang members we had managed to each have a couple mil before the test was over. I think its a net positive, but needs to be done correctly (making money is currently too easy if you're a experienced player) 

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26 minutes ago, Fried Rice said:

If this happens, DOM money needs to be separate somehow. 

Yea hopefully that is common sense but just to make sure

 

14 minutes ago, Infamous [FULL SEND] said:

i played the test wipe, if i recall correctly it had a good reception but was never adopted. Another thing to keep in mind though is that with my fellow envy gang members we had managed to each have a couple mil before the test was over. I think its a net positive, but needs to be done correctly (making money is currently too easy if you're a experienced player) 

thats why there should be money cap, so no player can get set for life. worst thing for the server is when players dont need to play

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19 minutes ago, Oskarr said:

thats why there should be money cap, so no player can get set for life. worst thing for the server is when players dont need to play

I think you could do this, but it would just be super hated by the players just like it was years ago. I think a better change would be an entire economy rework to make getting to a position where you're indefinitely set much much harder. (either lower rewards for runs or up risk, or up the prices of loadouts) Something to make it so an active player who is consistently playing/fighting cannot keep a ridiculous bank balance without making it seem like the money you're making from a run goes into this useless thing called prestige money. 

At the end of the day, the server is economy hyper inflated. The prices of items IMO should follow this inflation. Maybe make it so the more money you have the more you have to spend on taxes (tax the rich type shit). idk just my 2 cents.

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I'm down for a wipe but you would need to wipe houses and garrages as it would be way to easy to grind back up if you keep your trucks and houses and i will suggest it till i'm blue in the face a skill tree where the more you do a task the better you get at it just like in real life

 

13 minutes ago, Infamous [FULL SEND] said:

Maybe make it so the more money you have the more you have to spend on taxes (tax the rich type shit). idk just my 2 cents.

we do have a rich people tax the more money you have the higher it goes, i have 11m and my tax is 8%

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14 minutes ago, Infamous [FULL SEND] said:

I think you could do this, but it would just be super hated by the players just like it was years ago. I think a better change would be an entire economy rework to make getting to a position where you're indefinitely set much much harder. (either lower rewards for runs or up risk, or up the prices of loadouts) Something to make it so an active player who is consistently playing/fighting cannot keep a ridiculous bank balance without making it seem like the money you're making from a run goes into this useless thing called prestige money. 

At the end of the day, the server is economy hyper inflated. The prices of items IMO should follow this inflation. Maybe make it so the more money you have the more you have to spend on taxes (tax the rich type shit). idk just my 2 cents.

In my post i say adjust server prices and that includes everything from drugs to gear to vehicles and so on, im not so sure about the prestige thing since i was never even close to having 1m at that time but i feel like 1m is very easy to obtain today with what i know and will be enough to have fun for 1-2 days then i have to make it back. Prestige will add someting for the moneymakers to do and if im not wrong farming it used to let u increase ur own moneycap aswell so it wasnt totally useless.

I also think there are more ways to be wealthy than just your bank account, fill ur garage with orcas 50cals ifrits whatever u want, stock ur house to the max with flly processed and ready to sell drugs so that when u spend u can just get money capped again but by actually playing the server this time. stock your house with gearsets.

I obv want everything to be more expensive and for drugs to pay less, i want the grind make me want to play the server but that would have to be balanced with everyone elses opinions aswell

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3 minutes ago, Oskarr said:

In my post i say adjust server prices and that includes everything from drugs to gear to vehicles and so on, im not so sure about the prestige thing since i was never even close to having 1m at that time but i feel like 1m is very easy to obtain today with what i know and will be enough to have fun for 1-2 days then i have to make it back. Prestige will add someting for the moneymakers to do and if im not wrong farming it used to let u increase ur own moneycap aswell so it wasnt totally useless.

I also think there are more ways to be wealthy than just your bank account, fill ur garage with orcas 50cals ifrits whatever u want, stock ur house to the max with flly processed and ready to sell drugs so that when u spend u can just get money capped again but by actually playing the server this time. stock your house with gearsets.

I obv want everything to be more expensive and for drugs to pay less, i want the grind make me want to play the server but that would have to be balanced with everyone elses opinions aswell

im all for this, but obviously these changes are a lot easier said than done (and I dont mean from a development difficulty standpoint) getting these variables all correct takes some serious planning.

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Nothing the leadership of this server does can be worse than what is already happening.

 

IMO, shut the server down for like 4 days, put in some solid work if you're wiping it, schedule admins to do interesting and interactive events the first week of wipe, make sure there is a content switch up (maybe shuffle every current drug/processor location), emphasis on RP from cops if everyone is poor... yeah. build some hype make it exciting if you wipe

 

TBH, a nice thing Oly has over us is they do a lot of events when stuff is boring, or during late nights when everyone is chilling. The best we got is a gun-game once a week.

Edited by Ruffian
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2 minutes ago, Infamous [FULL SEND] said:

im all for this, but obviously these changes are a lot easier said than done (and I dont mean from a development difficulty standpoint) getting these variables all correct takes some serious planning.

Dont think its much harder than for the monkeys running this shit to start talking and cooperate, we will obv help them out 

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A wipe paired with meaningful changes may be worth a shot. Some of the newer additions should be made way easier to get if there is a wipe/should have their high barriers of entry removed (prestige stuff, high power crafting, etc)

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If a wipe is decided, they need to do a whole map rework, move all fields, feds, processors and everything around. Maybe bring back the old coke trees, so you need to pick the trees, put the coke into the pit, stomp it down, process it. maybe bring back the poppys for heroin to make it more interactive, and rework how meth works, maybe an event to get the pharmaceuticals and a gathering zone for other componant

With a wipe maybe limit houses to 3 per person and 1 shead per person and make them cost more from the bank so there is a need to grind for a while before getting your big investment

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4 hours ago, MagicSpoon said:

If a wipe is decided, they need to do a whole map rework, move all fields, feds, processors and everything around. Maybe bring back the old coke trees, so you need to pick the trees, put the coke into the pit, stomp it down, process it. maybe bring back the poppys for heroin to make it more interactive, and rework how meth works, maybe an event to get the pharmaceuticals and a gathering zone for other componant

With a wipe maybe limit houses to 3 per person and 1 shead per person and make them cost more from the bank so there is a need to grind for a while before getting your big investment

False

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On 6/6/2024 at 4:13 AM, Oskarr said:

Yea hopefully that is common sense but just to make sure

 

thats why there should be money cap, so no player can get set for life. worst thing for the server is when players dont need to play

How much of a cap would you say is reasonable out of curiosity?

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6 minutes ago, HunterB said:

How much of a cap would you say is reasonable out of curiosity?

I really liked the 1m but with the option to farm prestige for a bigger money cap.

But it all really depends on how easy it is to make money, i feel like current prices on drugs makes it so that u can easily make that 1m money cap in a day which would not be good, Prices needs to be checked and balanced for it all to work so its hard to say.

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Huge advocate for wiping the server. All people do nowadays is talk shit in athira/kavala and stand around cuz everyone is already stupid rich. People rarely do drug runs anymore unless they're new to the server (which tends to be weed). Also for cartels, everyone pushes cartels with unlimited ifrits cuz they have more money than they know what to do with. The true fun would be regular car chases not in ifrits when everyone is just dropping on each other with no true strategy and also using regular kits not 30k MK1 or 50K MK200 kits.

 

Server is dying because who wouldn't get bored of staying in towns talking shit to each other for hours at a time or afk capping cartels with less than 10% chance of a fight. People play on servers because there's stuff to do and a grind. And if u don't then you'll just get left behind. Also, what new player would want to join a server when 80% of players have an 8 year head start on them. We're in summer which should be our high season with 90-110 people on average. If 30-50 players on average are on, then I don't see this server seeing another summer.

 

The majority of the people who don't want the server to wipe are those who are stupid rich and don't want to go back to making the server fun again.

Edited by UberGaming
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39 minutes ago, UberGaming said:

 People rarely do drug runs anymore unless they're new to the server (which tends to be weed).

 

Wrong. Everyone just stopped doing the drugs that aren't worth it anymore. Why do anything else when you can just run cigars and be relatively safer compared to meth and actually have a close city to spawn in if someone kills you while manufacturing?

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On 6/6/2024 at 5:07 AM, Ruffian said:

TBH, a nice thing Oly has over us is they do a lot of events when stuff is boring, or during late nights when everyone is chilling. The best we got is a gun-game once a week.

Do you have some examples you’d like to see? People seemed to like the last convoy we did despite there being a hacker.  Went relatively smooth. I agree gun game gets old. 

Event ideas:

convoy, hide n seek, VIP target, juggernaut, minigun battles, jet ski races, island races around Altis, cqc, hunt the admin… Those are a few mini events I think would be fun and easy to run. Big events that require tracking etc would have to be more elaborate. But I would like to hear some alternatives! 

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Does wiping the server actually bring anyone back? Can u guarantee any of the "new players" you're anticipating to play the server longer than a week? the only people playing the server are cartel fighters and Athira rats. Wiping the server would only punish the same player base keeping the server alive. A wipe isn't gonna bring hyper, zenith, or any other gang back. 

You have to change ban lengths. banning someone for longer than 2 days on a 20 man server is what's killing you even more. people do not get on arma to play asylum, they get on to play with friends. The community doesn't need asylum, asylum needs its community. This isn't 2019. You do not have 500 players across 6 servers so stop banning like you don't need active players. Use admin jail more often and lower ban times. 

  

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14 minutes ago, RickyySpanish said:

Does wiping the server actually bring anyone back? Can u guarantee any of the "new players" you're anticipating to play the server longer than a week? the only people playing the server are cartel fighters and Athira rats. Wiping the server would only punish the same player base keeping the server alive. A wipe isn't gonna bring hyper, zenith, or any other gang back. 

You have to change ban lengths. banning someone for longer than 2 days on a 20 man server is what's killing you even more. people do not get on arma to play asylum, they get on to play with friends. The community doesn't need asylum, asylum needs its community. This isn't 2019. You do not have 500 players across 6 servers so stop banning like you don't need active players. Use admin jail more often and lower ban times. 

  

The goal has always been to try to admin jail for infractions seen in game by the admin. Repeat offenders despite admin jail will be banned. As for player reports, I actually brought this up last night that I’d like to personally reduce ban times drastically from days to hours and allow players to handle disputes in game. I completely agree Asylum needs the community and feel that’s always been the goal but as times are changing we need to adapt and evolve as well. Still working on the information I said above to see if that’s the route we want to take regarding bans. Thanks for the input. 

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I guess Im not understanding the idea of a wipe or why its thought that it might get players interested in playing again.  Im not getting the connection......so if youve been a long time player that has been grinding out money and house locations for years, I am now MORE likely to continue playing if you took everything I have worked so hard for?

A wipe can only make dedicated players stop wanting to play. Not get NEW players to actually want to play. 

This server does no advertising. How would a person that finally ditched their consol and got into PC gaming even find out about this server? Then if they get on, there is no easy guide on how to play, how to survive, how to make money. Then when they try, they just get killed and their stuff stolen. 

There needs to be safe ways for new players to ease into the game. Maybe not have police tied up on one fed even after another after another so that the police can actively patrol safe zones and keep people new to the game safe. That dynamic would allow new players to grind and cops wouldnt be so bored being forced to respond to the same tired events over and over again.

If theres a wipe, it needs to be the entire map. A complete refresh of the island. Ive looked at some other Arma life servers and some of them look incredible....Asylum deserves that. 

Ive been playing video games for 35 years, there isnt anything else that plays like this. Arma still has the best mix of fight mechanics, role play adaptability and sandbox game play style of any other game on the market. Nothing else comes close.

Last thing, put a list of things out that quality moderators would need to perform with a dollar amount tied to the creation of quality content. Put the burden back on the die hard players a bit. I would gladly donate more than I have if I knew how the money was being used to hire moderators that could produce great server content. 

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1 hour ago, HunterB said:

The goal has always been to try to admin jail for infractions seen in game by the admin. Repeat offenders despite admin jail will be banned. As for player reports, I actually brought this up last night that I’d like to personally reduce ban times drastically from days to hours and allow players to handle disputes in game. I completely agree Asylum needs the community and feel that’s always been the goal but as times are changing we need to adapt and evolve as well. Still working on the information I said above to see if that’s the route we want to take regarding bans. Thanks for the input. 

+1 that's a good idea supreme admin

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3 hours ago, HunterB said:

The goal has always been to try to admin jail for infractions seen in game by the admin. Repeat offenders despite admin jail will be banned. As for player reports, I actually brought this up last night that I’d like to personally reduce ban times drastically from days to hours and allow players to handle disputes in game. I completely agree Asylum needs the community and feel that’s always been the goal but as times are changing we need to adapt and evolve as well. Still working on the information I said above to see if that’s the route we want to take regarding bans. Thanks for the input. 

Came to find this post from a screenshot posted in a discord to say:

W

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this idea would either be the end of asylum, or the revival asylum needs. alot of rules regarding leadership positions would need to change no more just getting promoted to capt civs should be able to really vote on it hopefully would stop all the kneepading.

Just now, SNOOOP said:

this idea would either be the end of asylum, or the revival asylum needs. alot of rules regarding leadership positions would need to change no more just getting promoted to capt civs should be able to really vote on it hopefully would stop all the kneepading.

no more retired people still having power makes no sense.

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On 6/6/2024 at 8:41 PM, Kawaii said:

A wipe paired with meaningful changes may be worth a shot. Some of the newer additions should be made way easier to get if there is a wipe/should have their high barriers of entry removed (prestige stuff, high power crafting, etc)

you don't need to worry about all that stuff if you don't play after wipe

Kawaii likes this
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