Envy_ Posted May 26, 2020 Report Share Posted May 26, 2020 @Mitch (IFRIT) @Gen. Henry Arnold Actual ideas would be content, not just changing game rules/procedure imo. One thing I'd like to see is an overhaul of several of the federal events, with the addition of a new one as well. I'd also like to see some minor additions added and some things tweaked. Ill start first with the events and list the tweaks last. 1. Bank is fine. 2. prison should either be removed or reworked. There's really no reason to do it anymore since you get out in 3-5mins by pressing plates. Maybe make the reward for successfully doing it a "get out of jail free card" to be used once during that restart or something like that idk. 3. Fed itself should have a "lockdown" procedure where you need to drill and defend something (perhaps that electrical box in the middle of fed) for like 5-10 mins before you start cracking the domes. This would eliminate smash and grabs which at this point are essentially free. Fed should be a big deal, you should need the people and equipment to do it, where as right now, you can do it with a hatchback and an sdar and be gone before any cop gets the chance to show up. Especially since cops are pushing for this whole "fed event cooldown". If this cooldown gets added, smash and grabs will only hurt the larger groups more and more. 4. Evidence is a really good idea, but it's too easy. You should remove the ability to knock down the corner walls so that rebels need to push 1 of the 4 actual gates. In exchange for this though, spike strips should be EXTREMELY limited or not allowed imo. Also once the fence is off, the charge should take 5-10 mins to go off, so the rebels need to defend as well as attack. This way, both sides get a chance to defend then attack and vice versa. Right now it's way too easy to just roll in, kill all the cops one time and escape wit the hemmit before they even make it back. Making events longer should be a good thing, that way they wont be spammed as much and it allows both sides more of a chance to fight over the stuff. Side note: The weapons from evidence should follow gold bar procedure, I.E. need the 1-3 min all clear before you seize. Because right now we've had SGTs and Constables just suicide rushing the hemmit to seize and it's kind of aids tbh. 5. An event like Olympus has where a convoy once or twice per restart makes it's way from point A to point B. The rebels would need to attack the convoy and then bring the vehicle/gold/dirty money to an outpost to sell or claim. Would be a nice change of pace, and would certainly encourage multiple groups to go after it. 6. This is the one im most passionate about. Asylum needs a big ticket federal event. One that requires like 15 cops on to be activated. Call it APD Headquaters or something like that. Make it like fed but with one dome and multiple deer stands. The prize for completing it should be something crazy like a civ strider, ghosthawk, hueron, or unarmed tank. The cops should be able to spawn in early (like with evidence) and have a massive advantage inside of the compound. This chance to get something that no one else would have on the server would make this event a huge deal anytime it popped. Rebels, bounty hunters and even normal civs I'd wager would try and rat the prize from completing it. That way, gangs that do complete it would be rewarded with something that no one else has, and i think that's a cool idea. Tweaks: 1. Please make evidence locker spawn the hemmit with scopes/carrier light vest/clothing. So you feel like you're actually getting a loadout when you do it. Also remove the MX's imo, most people doing it aren't bounty hunters so we can't even use them. MXM's with lethal mags are still cool though. 2. Make a new gang talent system that rewards gangs for doing federal events/killing cops. As it stand currently, the gang perks can only be earned by doing cartels (which let's be honest, are dead as fuck most of the time). I'd like to see cop related perks for completing federal events and killing them. You would need to complete each event a predetermined amount of times, say 25 to unlock each perk. for example: A. Gold Bar sell price increased by 5-10% B. Ticket prices reduced automatically by 5-10% C. 20% chance to not ping when accessing an atm D. Ability to claim cop vehicles E. Bank money is able to be unbanded instantly F. 1-5% chance to released from jail immediately after being sent because of "good behavior" Think hospital spawn type of deal G. 20% chance to not be electrocute by the fence at evidence H. Ability to acquire flashbang grenades/spike strips from evidence aqzx127 and Abu like this Link to comment
Jake Posted May 26, 2020 Report Share Posted May 26, 2020 6 minutes ago, Envy_ said: @Mitch (IFRIT) @Gen. Henry Arnold Actual ideas would be content, not just changing game rules/procedure imo. One thing I'd like to see is an overhaul of several of the federal events, with the addition of a new one as well. I'd also like to see some minor additions added and some things tweaked. Ill start first with the events and list the tweaks last. 1. Bank is fine. 2. prison should either be removed or reworked. There's really no reason to do it anymore since you get out in 3-5mins by pressing plates. Maybe make the reward for successfully doing it a "get out of jail free card" to be used once during that restart or something like that idk. 3. Fed itself should have a "lockdown" procedure where you need to drill and defend something (perhaps that electrical box in the middle of fed) for like 5-10 mins before you start cracking the domes. This would eliminate smash and grabs which at this point are essentially free. Fed should be a big deal, you should need the people and equipment to do it, where as right now, you can do it with a hatchback and an sdar and be gone before any cop gets the chance to show up. Especially since cops are pushing for this whole "fed event cooldown". If this cooldown gets added, smash and grabs will only hurt the larger groups more and more. 4. Evidence is a really good idea, but it's too easy. You should remove the ability to knock down the corner walls so that rebels need to push 1 of the 4 actual gates. In exchange for this though, spike strips should be EXTREMELY limited or not allowed imo. Also once the fence is off, the charge should take 5-10 mins to go off, so the rebels need to defend as well as attack. This way, both sides get a chance to defend then attack and vice versa. Right now it's way too easy to just roll in, kill all the cops one time and escape wit the hemmit before they even make it back. Making events longer should be a good thing, that way they wont be spammed as much and it allows both sides more of a chance to fight over the stuff. Side note: The weapons from evidence should follow gold bar procedure, I.E. need the 1-3 min all clear before you seize. Because right now we've had SGTs and Constables just suicide rushing the hemmit to seize and it's kind of aids tbh. 5. An event like Olympus has where a convoy once or twice per restart makes it's way from point A to point B. The rebels would need to attack the convoy and then bring the vehicle/gold/dirty money to an outpost to sell or claim. Would be a nice change of pace, and would certainly encourage multiple groups to go after it. 6. This is the one im most passionate about. Asylum needs a big ticket federal event. One that requires like 15 cops on to be activated. Call it APD Headquaters or something like that. Make it like fed but with one dome and multiple deer stands. The prize for completing it should be something crazy like a civ strider, ghosthawk, hueron, or unarmed tank. The cops should be able to spawn in early (like with evidence) and have a massive advantage inside of the compound. This chance to get something that no one else would have on the server would make this event a huge deal anytime it popped. Rebels, bounty hunters and even normal civs I'd wager would try and rat the prize from completing it. That way, gangs that do complete it would be rewarded with something that no one else has, and i think that's a cool idea. Tweaks: 1. Please make evidence locker spawn the hemmit with scopes/carrier light vest/clothing. So you feel like you're actually getting a loadout when you do it. Also remove the MX's imo, most people doing it aren't bounty hunters so we can't even use them. MXM's with lethal mags are still cool though. 2. Make a new gang talent system that rewards gangs for doing federal events/killing cops. As it stand currently, the gang perks can only be earned by doing cartels (which let's be honest, are dead as fuck most of the time). I'd like to see cop related perks for completing federal events and killing them. You would need to complete each event a predetermined amount of times, say 25 to unlock each perk. for example: A. Gold Bar sell price increased by 5-10% B. Ticket prices reduced automatically by 5-10% C. 20% chance to not ping when accessing an atm D. Ability to claim cop vehicles E. Bank money is able to be unbanded instantly F. 1-5% chance to released from jail immediately after being sent because of "good behavior" Think hospital spawn type of deal G. 20% chance to not be electrocute by the fence at evidence H. Ability to acquire flashbang grenades/spike strips from evidence I love the prison idea for the “get out of jail free card” I have no idea how it would work, but it sounds motivating to do prisons (though it is currently my favorite anyway) i think it would be cool to have the hack in the middle, but maybe a more reasonable time like 4-7 minutes with a perk that allows for no notification to cops for 3-6 minutes (always 1 minute less than time needed to hack the center control box, that way as long as you have the perk, cops may not get their until you are finishing the task so you don’t get sniped right away, or, without the perk you may get sniped and lose before the domes even go off Veezara and Envy_ like this Link to comment
Smee Posted May 26, 2020 Report Share Posted May 26, 2020 @Mitch (IFRIT) open polls for players to vote content ? Link to comment
Huan Lee Posted May 26, 2020 Report Share Posted May 26, 2020 i skimmed over 1 comment in the last 3 pages and if any of you fucks mention titans go back to olympus fags Mr.Purple, ron the player, Kawaii and 1 other like this Link to comment
Peach Picker Posted May 26, 2020 Report Share Posted May 26, 2020 or just read through the unimplemented reasonable quality of life suggestions before adding shitty content Link to comment
Bread Posted May 26, 2020 Report Share Posted May 26, 2020 20 hours ago, Copa said: pilot helmets You had access to pilot helmets 王 rando 王 likes this Link to comment
Copa Posted May 26, 2020 Report Share Posted May 26, 2020 6 minutes ago, Bread said: You had access to pilot helmets Helicopter pilot helmets, the ones im talking about have full screen NVG Chris Peacock likes this Link to comment
Jesse Posted May 26, 2020 Report Share Posted May 26, 2020 20 hours ago, Chow Mein said: The biggest problem with this is when it actually comes out. I understand the devs have a life and this isn't their job, but that they are volunteering and helping, but when you say something will come out around one date then it comes out 4 months after that date it sucks. Nothing really comes out on time so if you guys do plan on adding stuff stop adding a release date. I mean, what's funny though is too, assuming your referencing SWAT is that even though higher ups in the APD knew what was coming and the general how it was gonna be (as they crafted the documentation with Mitch for it)... that they weren't even ready once it got released... Everyone wants to chew our asses for not releasing it sooner, etc.. yet your APD team dropped the ball decently too. Quote Nothing really comes out on time so if you guys do plan on adding stuff stop adding a release date. And don't worry, we won't anymore... However, this isn't relevant at all to what mitch is asking for and not constructive to this post at all. ColtonB205, Xavorey and Veezara like this Link to comment
Bag Of Funyuns Posted May 26, 2020 Report Share Posted May 26, 2020 make Kavala square great again DinKleberg, Kawaii, ron the player and 1 other like this Link to comment
Fried Rice Posted May 26, 2020 Report Share Posted May 26, 2020 Just now, Jesse said: I mean, what's funny though is too, assuming your referencing SWAT is that even though higher ups in the APD knew what was coming and the general how it was gonna be (as they crafted the documentation with Mitch for it)... that they weren't even ready once it got released... Everyone wants to chew our asses for not releasing it sooner, etc.. yet your APD team dropped the ball decently too. And don't worry, we won't anymore... However, this isn't relevant at all to what mitch is asking for and not constructive to this post at all. Not swat but everything.. And It is somewhat relevant with me suggesting an idea for your development. No harsh feelings you guys do a great job with what you do release just wanted to say my input. Farmer Steve likes this Link to comment
Revenant Posted May 26, 2020 Report Share Posted May 26, 2020 (edited) 1 hour ago, Envy_ said: @Mitch (IFRIT) @Gen. Henry Arnold Actual ideas would be content, not just changing game rules/procedure imo. One thing I'd like to see is an overhaul of several of the federal events, with the addition of a new one as well. I'd also like to see some minor additions added and some things tweaked. Ill start first with the events and list the tweaks last. 1. Bank is fine. 2. prison should either be removed or reworked. There's really no reason to do it anymore since you get out in 3-5mins by pressing plates. Maybe make the reward for successfully doing it a "get out of jail free card" to be used once during that restart or something like that idk. 3. Fed itself should have a "lockdown" procedure where you need to drill and defend something (perhaps that electrical box in the middle of fed) for like 5-10 mins before you start cracking the domes. This would eliminate smash and grabs which at this point are essentially free. Fed should be a big deal, you should need the people and equipment to do it, where as right now, you can do it with a hatchback and an sdar and be gone before any cop gets the chance to show up. Especially since cops are pushing for this whole "fed event cooldown". If this cooldown gets added, smash and grabs will only hurt the larger groups more and more. 4. Evidence is a really good idea, but it's too easy. You should remove the ability to knock down the corner walls so that rebels need to push 1 of the 4 actual gates. In exchange for this though, spike strips should be EXTREMELY limited or not allowed imo. Also once the fence is off, the charge should take 5-10 mins to go off, so the rebels need to defend as well as attack. This way, both sides get a chance to defend then attack and vice versa. Right now it's way too easy to just roll in, kill all the cops one time and escape wit the hemmit before they even make it back. Making events longer should be a good thing, that way they wont be spammed as much and it allows both sides more of a chance to fight over the stuff. Side note: The weapons from evidence should follow gold bar procedure, I.E. need the 1-3 min all clear before you seize. Because right now we've had SGTs and Constables just suicide rushing the hemmit to seize and it's kind of aids tbh. 5. An event like Olympus has where a convoy once or twice per restart makes it's way from point A to point B. The rebels would need to attack the convoy and then bring the vehicle/gold/dirty money to an outpost to sell or claim. Would be a nice change of pace, and would certainly encourage multiple groups to go after it. 6. This is the one im most passionate about. Asylum needs a big ticket federal event. One that requires like 15 cops on to be activated. Call it APD Headquaters or something like that. Make it like fed but with one dome and multiple deer stands. The prize for completing it should be something crazy like a civ strider, ghosthawk, hueron, or unarmed tank. The cops should be able to spawn in early (like with evidence) and have a massive advantage inside of the compound. This chance to get something that no one else would have on the server would make this event a huge deal anytime it popped. Rebels, bounty hunters and even normal civs I'd wager would try and rat the prize from completing it. That way, gangs that do complete it would be rewarded with something that no one else has, and i think that's a cool idea. Tweaks: 1. Please make evidence locker spawn the hemmit with scopes/carrier light vest/clothing. So you feel like you're actually getting a loadout when you do it. Also remove the MX's imo, most people doing it aren't bounty hunters so we can't even use them. MXM's with lethal mags are still cool though. 2. Make a new gang talent system that rewards gangs for doing federal events/killing cops. As it stand currently, the gang perks can only be earned by doing cartels (which let's be honest, are dead as fuck most of the time). I'd like to see cop related perks for completing federal events and killing them. You would need to complete each event a predetermined amount of times, say 25 to unlock each perk. for example: A. Gold Bar sell price increased by 5-10% B. Ticket prices reduced automatically by 5-10% C. 20% chance to not ping when accessing an atm D. Ability to claim cop vehicles E. Bank money is able to be unbanded instantly F. 1-5% chance to released from jail immediately after being sent because of "good behavior" Think hospital spawn type of deal G. 20% chance to not be electrocute by the fence at evidence H. Ability to acquire flashbang grenades/spike strips from evidence all of this is retarded other than #6 2 minutes ago, Jesse said: I mean, what's funny though is too, assuming your referencing SWAT is that even though higher ups in the APD knew what was coming and the general how it was gonna be (as they crafted the documentation with Mitch for it)... that they weren't even ready once it got released... Everyone wants to chew our asses for not releasing it sooner, etc.. yet your APD team dropped the ball decently too. Fuck all the retards involved with the APD too. REFORM THE HIERARCHY Edited May 26, 2020 by Revenant Link to comment
Jesse Posted May 26, 2020 Report Share Posted May 26, 2020 3 minutes ago, Chow Mein said: Not swat but everything.. And It is somewhat relevant with me suggesting an idea for your development. No harsh feelings you guys do a great job with what you do release just wanted to say my input. Mitch is asking for content ideas and stuff to add in-game. Your post had zero content suggestions like half of the other posts in here. Everyone comments how we're lacking content or how we need more stuff.. No one offers ideas on what stuff needs changing or to be added. Almost everyone just offers mindless commentary that doesn't help... POL and DankBud like this Link to comment
TRYHARD Posted May 27, 2020 Report Share Posted May 27, 2020 1.) Cop that gets the lethal gets the money. If you want cops responding for the 10th time to a fed give them incentive when its gone full lethals and keep the shitters from leeching. 2.) Delete the evidence lockup and copy paste the olympus black water. (Needs actual good gear. Not just 2 Ok items, like enough that a group of 12-15 can leave feeling like it was worth it to each of them.) 3.) Turfs should be reworked. Who ever gets there first will win 90% of the time and since you can no longer spawn in turf houses to get another go it only seems logical that the cap is moved to some sort of compound away from the infinite corners of rodopoli. And the new location away from big cities would be almost like a gang base. Should also be able to buy 7.66 guns and medical from the turf shops. Fried Rice likes this Link to comment
Skete Posted May 27, 2020 Report Share Posted May 27, 2020 Nerf the ability to hide in a house and be untouchable for as long as you want unless a kind donor decides to suicide vest the house Link to comment
Sheriff Rick Posted May 27, 2020 Report Share Posted May 27, 2020 42 minutes ago, Reaper 🙂 said: Nerf the ability to hide in a house and be untouchable for as long as you want unless a kind donor decides to suicide vest the house There's a lot of ways to blow up houses lol 王 Ari Petrou 王, Sp0on, Calle. and 3 others like this Link to comment
Farmer Steve Posted May 27, 2020 Report Share Posted May 27, 2020 We need another rebel tree Link to comment
Chris Peacock Posted May 27, 2020 Report Share Posted May 27, 2020 How about you remove doors from undercover qillins 王 rando 王, Zealot, Sheriff Rick and 1 other like this Link to comment
Protocol Posted May 27, 2020 Report Share Posted May 27, 2020 Maybe during holidays add double money like gta? Link to comment
Farmer Steve Posted May 27, 2020 Report Share Posted May 27, 2020 20 minutes ago, Dillon said: Maybe during holidays add double money like gta? no Link to comment
Protocol Posted May 27, 2020 Report Share Posted May 27, 2020 Just now, Farmer Steve said: no Fair enough Link to comment
Chris Peacock Posted May 27, 2020 Report Share Posted May 27, 2020 49 minutes ago, Dillon said: Maybe during holidays add double money like gta? 100k per gold bar 42bars.... easy cash Link to comment
Midamaru Posted May 27, 2020 Report Share Posted May 27, 2020 11 hours ago, Jesse said: Mitch is asking for content ideas and stuff to add in-game. Your post had zero content suggestions like half of the other posts in here. Everyone comments how we're lacking content or how we need more stuff.. No one offers ideas on what stuff needs changing or to be added. Almost everyone just offers mindless commentary that doesn't help... I'm sorry to add to the useless commentary but it what i just realised is that most games have a development team and a vision to work towards. On Asylum the players need to submit what content they want created by development team? I think that's where it goes wrong. Most players will put less thought into content ideas than they do making a sandwich. You will mainly get responses to tweaks things which would be fun for that individual player. The development team should design new content, create it, test it, ask feedback about it from players and then implement it. If you don't have the creativity or will to design that content i think that is lacking to your development team. I think it's wrong to put the reponsability to the playerbase and tell them to design the content or stop complaining. This isn't aimed at your personally Jesse, i don't know you as i've quit Asylum some time ago. I hope this perspective might help finding a solution for this problem. Protocol likes this Link to comment
MagicSpoon Posted May 27, 2020 Report Share Posted May 27, 2020 1st Legal option crafting things such as laptops or ipads to be sold for a lot off money for example to make a laptop you need to make a case screen and a processor and combine them makes a lot of money each but very time consuming 2nd legal option something simple like steel so you process iron into iron bars then take them to the steel mill where you process them again for more money (same price as maybe coke or crank) what about a skill system so for example you pick weed if you keep doing it you get better at it so say max of 15 levels for each activity each level can do different things so level 1 could make you pick faster and level 15 could make you get perfect weed something that rewards you for doing a skill over and over again (if you reach level 15 in a skill you could unlock something maybe a bigger backpack or something) Illegal way: blood diamonds so you go collect them from an area and have to take them to a cleaning plant to have them cleaned and cut then take them to a smuggler to get them off the island and to get your pay. Link to comment
Azeh Posted May 27, 2020 Report Share Posted May 27, 2020 3 hours ago, Midamaru said: I'm sorry to add to the useless commentary but it what i just realised is that most games have a development team and a vision to work towards. On Asylum the players need to submit what content they want created by development team? I think that's where it goes wrong. Game designers come up with ideas. Game developers execute them. Veezara, Jake and Midamaru like this Link to comment
Mitch (IFRIT) Posted May 27, 2020 Author Report Share Posted May 27, 2020 5 hours ago, Midamaru said: I'm sorry to add to the useless commentary but it what i just realised is that most games have a development team and a vision to work towards. On Asylum the players need to submit what content they want created by development team? I think that's where it goes wrong. Most players will put less thought into content ideas than they do making a sandwich. You will mainly get responses to tweaks things which would be fun for that individual player. The development team should design new content, create it, test it, ask feedback about it from players and then implement it. If you don't have the creativity or will to design that content i think that is lacking to your development team. I think it's wrong to put the reponsability to the playerbase and tell them to design the content or stop complaining. This isn't aimed at your personally Jesse, i don't know you as i've quit Asylum some time ago. I hope this perspective might help finding a solution for this problem. The big problem is that none of us play the game like a normal player. In some capacity we all have it easy. I might think things are cool or too easy too hard etc. But really it's the players that are here day in and day out. We are not relying on it, but the feedback and ideas from the people playing is best. I went back to page 143 in suggestions thread to just look at previously brought up ideas. Talk about a blast from the past... Veezara, Midamaru and ItsLego like this Link to comment
Midamaru Posted May 27, 2020 Report Share Posted May 27, 2020 2 hours ago, Azeh said: Game designers come up with ideas. Game developers execute them. Thank god that there's a specified role for that, i actually didn't know. So yes i think Asylum needs a game designer That was what i was trying to say. Link to comment
Mandalorian 2.0 Posted May 27, 2020 Report Share Posted May 27, 2020 On 5/25/2020 at 6:25 PM, Copa said: pilot helmets pilot helmets ......................................... no just no Link to comment
Midamaru Posted May 27, 2020 Report Share Posted May 27, 2020 (edited) 57 minutes ago, Mitch (IFRIT) said: The big problem is that none of us play the game like a normal player. In some capacity we all have it easy. I might think things are cool or too easy too hard etc. But really it's the players that are here day in and day out. We are not relying on it, but the feedback and ideas from the people playing is best. I went back to page 143 in suggestions thread to just look at previously brought up ideas. Talk about a blast from the past... That's true, well if you look at it that way and you want the playerbase to put their shoulders on it. Incentivise it, make it appealing to the creative minds to put effort into creating content. You could hold a contest where people can submit their content ideas, the ones that make it through to actual implementation get a reward. Cash, donator rank, or something unobtainable which they can show off ingame? (For example clothing/car skin, name color, title or w/e you can think of) I bet that will get some people tryharding. Edited May 27, 2020 by Midamaru Link to comment
Mandalorian 2.0 Posted May 27, 2020 Report Share Posted May 27, 2020 13 hours ago, TRYHARD said: 2.) Delete the evidence lockup and copy paste the olympus black water. (Needs actual good gear. Not just 2 Ok items, like enough that a group of 12-15 can leave feeling like it was worth it to each of them.) no add a unarmed blackhawk Link to comment
AlanMax14 Posted May 27, 2020 Report Share Posted May 27, 2020 A new cartel possibly? The north west corner of the map is really empty except for Spirit, could you guys put a new field or a new mine up there because it's completely empty. Link to comment
Jesse Posted May 27, 2020 Report Share Posted May 27, 2020 6 hours ago, Midamaru said: I'm sorry to add to the useless commentary but it what i just realised is that most games have a development team and a vision to work towards. On Asylum the players need to submit what content they want created by development team? I think that's where it goes wrong. Most players will put less thought into content ideas than they do making a sandwich. You will mainly get responses to tweaks things which would be fun for that individual player. The development team should design new content, create it, test it, ask feedback about it from players and then implement it. If you don't have the creativity or will to design that content i think that is lacking to your development team. I think it's wrong to put the reponsability to the playerbase and tell them to design the content or stop complaining. This isn't aimed at your personally Jesse, i don't know you as i've quit Asylum some time ago. I hope this perspective might help finding a solution for this problem. Yeah? You think we should just design what WE want? Not what the playerbase wants? We don't play the game. When the few of us do we're not playing it seriously and/or we've got staff money, etc. that is an unreal experience. That's how asylum got a karaoke thing in Kavala, that's how Paratus also made several other pointless and useless things no one asked for... I will gladly just make a chess game in a game that you're playing. We're not saying the community has to come up with every detail, we're just asking for suggestions that are worthwhile... Link to comment
Midamaru Posted May 27, 2020 Report Share Posted May 27, 2020 26 minutes ago, Jesse said: Yeah? You think we should just design what WE want? Not what the playerbase wants? We don't play the game. When the few of us do we're not playing it seriously and/or we've got staff money, etc. that is an unreal experience. That's how asylum got a karaoke thing in Kavala, that's how Paratus also made several other pointless and useless things no one asked for... I will gladly just make a chess game in a game that you're playing. We're not saying the community has to come up with every detail, we're just asking for suggestions that are worthwhile... No i think a game designer should design the game, for the players and not by the players. I was trying to point out that Asylum lacks that game designer. I guess paratus tried to be one, but he was dog shit at it. I sent a worthwhile idea to Mitch, hope it helps. aqzx127 likes this Link to comment
Sheriff Rick Posted May 27, 2020 Report Share Posted May 27, 2020 As someone already mentioned in a different thread, an event that starts with rebels having to drive a vehicle to a certain point that cops have to stop ( And probably can see in updated intervals on the map ) would be a lot of fun. Police chases are some of the most fun you can in the game imo. Gang warfare that brings people into the cities and makes that type of play in Kavala and Athira more valid would be a lot of fun too. Maybe a mini-turf event that gives a small cut of all sales in town both legal and illegal. The drug smuggler job, but in car form would be really cool. It could be you are undetected until you get into a certain radius of a cop. Also a timer that encourages you to take risky routes and stay on the highway could balance it so people don't just drive offroad and out in the middle of nowhere. Revamping gas station robberies. Right now, they can be really difficult if cops actually show up. They're really not all that defendable, which is fine, but they should award more than 5k and potentially award other benefits. Just some general ideas, none of it is really suppose to be caught in the semantics of balance and shit. None of it would even go EXACTLY how I would want anyways, just some random suggestions that stray away from cartels and fed/prison/bank Midamaru likes this Link to comment
Jesse Posted May 27, 2020 Report Share Posted May 27, 2020 7 minutes ago, Sheriff Rick said: As someone already mentioned in a different thread, an event that starts with rebels having to drive a vehicle to a certain point that cops have to stop ( And probably can see in updated intervals on the map ) would be a lot of fun. Police chases are some of the most fun you can in the game imo. Gang warfare that brings people into the cities and makes that type of play in Kavala and Athira more valid would be a lot of fun too. Maybe a mini-turf event that gives a small cut of all sales in town both legal and illegal. The drug smuggler job, but in car form would be really cool. It could be you are undetected until you get into a certain radius of a cop. Also a timer that encourages you to take risky routes and stay on the highway could balance it so people don't just drive offroad and out in the middle of nowhere. Revamping gas station robberies. Right now, they can be really difficult if cops actually show up. They're really not all that defendable, which is fine, but they should award more than 5k and potentially award other benefits. Just some general ideas, none of it is really suppose to be caught in the semantics of balance and shit. None of it would even go EXACTLY how I would want anyways, just some random suggestions that stray away from cartels and fed/prison/bank You seem to have good ideas. Feel free to apply here as well: https://discordapp.com/channels/132299082772250624/624078213999493120/715243873273905193 Link to comment
Luke SwagWalker Posted May 27, 2020 Report Share Posted May 27, 2020 reduce the effectiveness of crank imo. there is no risk involved when you just sit in your house and cook. it takes alot away from gangs who like to burn and pillage when there is no one at illegal or legal areas TRYHARD, Mason and Fried Rice like this Link to comment
bigjohn561 Posted May 28, 2020 Report Share Posted May 28, 2020 5 hours ago, Luke SwagWalker said: reduce the effectiveness of crank imo. there is no risk involved when you just sit in your house and cook. it takes alot away from gangs who like to burn and pillage when there is no one at illegal or legal areas U alrdy have a massive cloud of smoke... Link to comment
Veezara Posted May 28, 2020 Report Share Posted May 28, 2020 If it's not already in development, add back the infamy tree. AlanMax14, Farmer Steve and aqzx127 like this Link to comment
Vortex Posted May 28, 2020 Report Share Posted May 28, 2020 (edited) 1. New turf locations, not in cities/towns, make a mini rebel in remote locations and set those as turf's, kinda like tryhard said, a small gang hideout or something alike. since right now it really is who can get to the turf first to cap and camp in a building 2. An escort event, kinda like olympus' pharma, maybe make it some sort of drug trafficking, deliver the drugs from paint a-b without getting caught by the cops, if you make it you get blood money or cash, if the cops get you they seize the drugs and charge with drug trafficking 3. a new town spawn in northwest of map, its pretty blank up there and has alot of potential, maybe a new town and police hq 4. remove 2nd bridge at prison, and instead add a air defense system that has to be brought offline to fly into prison, put the generator to turn it on/off off the prison island making it fair to cops, as well as a challenge for rebels to keep it offline to make an escape by heli otherwise be forced to leave via the bridge or boat@Mitch (IFRIT) @Jesse Edited May 28, 2020 by Vortex Farmer Steve and DankBud like this Link to comment
Luke SwagWalker Posted May 28, 2020 Report Share Posted May 28, 2020 1 hour ago, bigjohn561 said: U alrdy have a massive cloud of smoke... the pillar of smoke doesnt really change anything. sure someone can see me cooking but they cant get anything from me because i cook from my house. worst they can do to me is make me loose my backpack. kinda stupid. Copa likes this Link to comment
bigjohn561 Posted May 28, 2020 Report Share Posted May 28, 2020 2 hours ago, Luke SwagWalker said: the pillar of smoke doesnt really change anything. sure someone can see me cooking but they cant get anything from me because i cook from my house. worst they can do to me is make me loose my backpack. kinda stupid. Not if a LT sees u lol.. Ur losing everything in ur house. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now